Classic I Gaming Mouse Market Analysis, Demand, Business Scenario and Forecasts Report 2028


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According to a recent analysis by Emergen Research, the global gaming mouse market size was USD 3.50 Billion in 2020 and is expected to reach USD 9.50 Billion at a CAGR of 13.2% by 2028.

A gaming mouse with snappy sensors and ergonomic grip is a necessary tool for exploring full potential in games. Mouse that are designed specifically for gaming purpose give that extra accuracy and bold response that can transform gaming experience. Advanced features in gaming mouse, including faster response time, programmable buttons, adjustable weight, dots per inch settings, and snappy sensors is resulting in product's popularity.
  • Asia Pacific is expected to register fastest growth rate during the forecast period. This can be attributed to the increasing acceptance of e-sports as a profession, growing consumer preference for simulated gaming experience, and rise in investments by private investors in gaming technology in the region.
  • Key players operating in the global gaming mouse market include Corsair, Genius, HyperX, Logitech, Roccat, Microsoft, MADSCATZ, Razer, RAPPOO, and BLOODY among others. Rising investments by the key industry players in R&D for product enhancement will bolster gaming mouse market growth over the analysis period.
  • In August 2020, Razer, a leader in high-performance gaming hardware, software and systems launched Productivity Suites, a new line of peripherals. The new products-Pro Type mouse, Pro Click keyboard, and Pro Glide mousepad are specifically designed for office-goers who are into part time gaming.
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Emergen Research has segmented the global gaming mouse market on the basis of product type, distribution channel, end-use and region:
  • Product Type Outlook: (Revenue, USD Billion; 2018-2028)
    • MMO Mouse
    • Moba Mouse
    • FPS Mouse
    • RTS Mouse
    • ALL-Purpose Mouse
  • Distribution Channel Outlook: (Revenue, USD Billion; 2018-2028)
    • Online
    • Retail Stores
  • End-use Outlook: (Revenue, USD Billion; 2018-2028)
    • Personal
    • Internet Cafe
  • Regional Outlook: (Revenue, USD Billion; 2018-2028)
    • North America
      1. U.S.
      2. Canada
      3. Mexico
    • Europe
      1. Germany
      2. UK
      3. France
      4. BENELUX
      5. Rest of Europe
    • Asia Pacific
      1. China
      2. Japan
      3. South Korea
      4. Rest of APAC
    • Latin America
      1. Brazil
      2. Rest of LATAM
    • MEA
      1. Saudi Arabia
      2. UAE